Oct 06, 2007, 11:57 PM // 23:57
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#61
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by holymasamune
No, when skills become 1/4 second and improve, it's usually because:
1) makes it pretty much impossible to interrupt
2) serves as a fast response to protect a target from foreseeable massive damage
3) serves as a fast response to heal up the target after taking massive damage
HB doesn't serve as a viable prot for future damage (ps, sb, sh), and can't quickly heal up targets that took a lot of damage (infuse), and who's really going to care about interrupting HB anyways?
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Valid points. I can't see any other way of making HB worthwhile becuase I believe 5 energy would be too lenient. How about making it identical to Resftul Breeze (10 pips, duration is scaled) but it does not end upon attacking or using a skill? It would therefore read:
For 5...11 seconds, target ally has +10 Health regeneration.
Whatd'ya think? It probably wouldn't see more usage in high-end GvG except perhaps on a blind-bot because it wouldn't require such a high investment in Healing Prayers. I feel it is somewhat reduntant and after 2 1/2 years deserves some love. I suppose the same can be said for many skills, though.
Quote:
Originally Posted by Ensign
I'd start with a 15 second duration.
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It's a possiblity. However, it might be too 'passive' that way. People QQ about passive skills because they allegedly take no skill to use. With a +20% longer Enchantments weapon the duration is extended to 18 seconds which would be 360 total health gained with 9 pips - excluding Divine Favor.
Last edited by makosi; Oct 07, 2007 at 12:05 AM // 00:05..
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Oct 09, 2007, 08:11 PM // 20:11
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#62
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by olly123
um have you ever herd of [skill]Healing Touch[/skill] its 5 energy 3/4 cast time and heals for about 80 DF and about 60 normal HP it is also 5 sec recharge and use to be my main self heal for when i ran protect
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That one looks great until you get to the word 'touch'. The last place I want to be in a GW fight is standing inside the warrior's underwear when that Destroyer is raining down chaos on him. That trick works in WoW - where I run my priest at the tank to shake aggro, but in GW, I run away to shake aggro, I don't reach out and shake hands with it.
Healing Breeze is great in Pre-Searing, but there's not much point to keeping it in the skillbar after that. As soon as my prophesies monk got to post, I made a trip to my guild hall's skill trainer and put in a prot build. But even if I was playing through Proph without all those unlocks, I'd have dropped it for more direct heals and any prots I could get by that stage.
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Oct 10, 2007, 02:31 AM // 02:31
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#63
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It is not so bad around post Ascalon though as it would be nice if you got heal other in post.
I would say that changing it would be nice say 5e 3/4 cast and 4 recharge and gives you depending on attribute pips of regen and a devine favour bonus.
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Oct 13, 2007, 06:23 PM // 18:23
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#64
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by arcady
That one looks great until you get to the word 'touch'. The last place I want to be in a GW fight is standing inside the warrior's underwear when that Destroyer is raining down chaos on him. That trick works in WoW - where I run my priest at the tank to shake aggro, but in GW, I run away to shake aggro, I don't reach out and shake hands with it.
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it wasn't a replacement full the full team heal just a self heal some one said about it being the best self heal so i pointed out touch, but no never sure in on a fount line char, a back line ele or necro yes but not a tank or sin :P
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Oct 17, 2007, 07:00 AM // 07:00
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#65
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Academy Page
Join Date: Jul 2005
Guild: Ascalon Dung Warriors
Profession: R/Mo
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ffs sake ill do the math, with 16 healing prayers and 12 divine favor healing breeze heals for 218 health after 10 seconds (this includes the divine favor bonus). Two Orison of healing heals for 222 in 3 seconds. Therefore orison heals for more and in less time.
Take those statistics along with other arguments people have said and youll conclude that not only are many skills better than healing breeze but even orison of sh*tting is better.
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Oct 20, 2007, 05:02 AM // 05:02
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#66
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Jungle Guide
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I too agree that 2 orisons are better than 1 healing breeze
Last edited by farmpig; Oct 20, 2007 at 05:04 AM // 05:04..
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Oct 20, 2007, 05:14 AM // 05:14
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#67
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Abedeus
Because focused, instant healing > slow, easly removable and expensive healing. Look at Orison of Health. 60 healing at 12 healing prayers + 35 from Divine Bonus. It's 95 for 5 energy. Cast it twice and you get 190 health in 5 seconds for same price. And combined with Healer's Boon, it's 250 health. Nice, eh? You would need to cast Healing Breeze at least twice, and even then it won't heal you as fast as two Orisons. Or cast a single Orison for 125 healing (with Healer's Boon), 5 energy and 1/2 second for that healing. You still think Healing Breeze is good?
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I already did the math, using Healer's Boon, without your mistake (I included both aftercast and recharge). No matter how you will look at it, in 10 seconds 4x Orison of Healing can give twice as much health as Healing Breeze, also in 10 seconds.
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Oct 23, 2007, 10:37 PM // 22:37
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#68
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Pre-Searing Cadet
Join Date: Oct 2007
Guild: Flames of Star Dust
Profession: Mo/
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I have found HB to be a great way to counter burning. The only time terrorweb dryders, in tombs, are a problem is when they are in a large group. This occurs without dreamriders, so shatter enchant isn't a problem. Also, condition removers do little here, as with mark of rodgort, the burning is quickly reapplied. (Yes, I know this post is jumbled, sorry)
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Oct 24, 2007, 03:23 AM // 03:23
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#69
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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if they have mark, then use hex removal or heal through it. no one is going to get spiked to death by degen. leave them degening for awhile until you can effectively cast a heal.
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Oct 24, 2007, 05:14 AM // 05:14
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#70
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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Monk party heals make their health regeneration skills obsolete, except as a /mo self-heal in solo situations. I mean if you're doing some running in PvE, you don't want to be stopping to heal until you've broken agro. That's one obvious benefit of a healing-over-time skill. But in a full party scenario, there's really no reason to be spamming out junk like HB when LoD accomplishes the same thing a hundred times more efficiently.
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Oct 24, 2007, 05:28 AM // 05:28
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#71
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Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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HB is always in my bar. Been playing for over 2 years and always get complements and people adding to friends when I Monk. I know when to use and not to use it in favor of actual "now" heals. There are far worse skills to bash like infuse health (lemme drop half my health and hope I don't get hit) or healing touch (lemme take some time to run over there and heal you).
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Oct 24, 2007, 05:36 AM // 05:36
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#72
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Frost Gate Guardian
Join Date: Apr 2007
Location: Does it matter?
Guild: Im to good for guilds
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Breeze is a horrible skill. Takes to long to do what you need..
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Oct 24, 2007, 05:51 AM // 05:51
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#73
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Quote:
Originally Posted by Masseur
HB is always in my bar. Been playing for over 2 years and always get complements and people adding to friends when I Monk. I know when to use and not to use it in favor of actual "now" heals. There are far worse skills to bash like infuse health (lemme drop half my health and hope I don't get hit) or healing touch (lemme take some time to run over there and heal you).
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oh really?
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Oct 24, 2007, 05:54 AM // 05:54
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#74
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Wilds Pathfinder
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Healing Breeze is indeed flat out terrible.
There are simply zero situations where I can see ever wanting to use Healing Breeze over the vast multitude of superior alternatives at my disposal (save for in pre-searing, of course, where you don't have much else anyway).
Same can be said for Words of Comfort, which is just a terrible, terrible skill. It boggles my mind why anyone would ever cast Words of Comfort on someone with a condition instead of Mend Condition or Dismiss Condition. And it boggles my mind why anyone would ever cast Words of Comfort on someone without a condition instead of Dwayna's Kiss, RoF, LoD, hell even the almost-just-as-crappy Orison beats it! Basically, this skill's existence completely boggles my mind.
Sorry to go off topic there, but I think I hate Words of Comfort even more than Healing Breeze and Orison.
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Oct 24, 2007, 06:00 AM // 06:00
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#75
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Wilds Pathfinder
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Quote:
Originally Posted by Masseur
HB is always in my bar. Been playing for over 2 years and always get complements and people adding to friends when I Monk. I know when to use and not to use it in favor of actual "now" heals. There are far worse skills to bash like infuse health (lemme drop half my health and hope I don't get hit) or healing touch (lemme take some time to run over there and heal you).
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So wait. People think Infuse is bad and Breeze is good now? Wow.
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Oct 24, 2007, 06:04 AM // 06:04
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#76
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Jungle Guide
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healing breeze is not "that" bad
in pve its a pretty good skill for a healer monk to stack on whoever is tanking the mob damage
in pvp its a much more situational skill that id rarely recommend as there much more useful stuff for a healer to bring but i do think its decent active mitigation that i would choose before healing hands and healing seed on a holding ha team with extra healers (i remember a bit back when a healing hands necro was standard on a ha bloodspike team which i always thought was silly)
a spammable +19 health/sec is nothing to neglect when teams are focusing on your ghost
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Oct 24, 2007, 07:06 AM // 07:06
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#77
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Krytan Explorer
Join Date: Oct 2005
Guild: Blinkie Ponie Armie
Profession: R/Me
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Quote:
Originally Posted by Chicken Ftw
So wait. People think Infuse is bad and Breeze is good now? Wow.
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Was good for a laugh in the early morning . Also educational. Breeze good, Infuse bad. Okay.
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Oct 24, 2007, 08:16 AM // 08:16
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#78
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Quote:
Originally Posted by Masseur
There are far worse skills to bash like infuse health (lemme drop half my health and hope I don't get hit) or healing touch (lemme take some time to run over there and heal you).
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Best Monk joke ever
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Oct 24, 2007, 09:13 AM // 09:13
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#79
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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I remember when Mhenlo would cast HB and then decide it's not doing enough so he hits another spell. Then the party wipes cause his energy goes dry after repeating the HB fail for every party member. Not enough bang for the buck so to speak.
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Oct 24, 2007, 09:43 AM // 09:43
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#80
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Masseur
HB is always in my bar. Been playing for over 2 years and always get complements and people adding to friends when I Monk. I know when to use and not to use it in favor of actual "now" heals. There are far worse skills to bash like infuse health (lemme drop half my health and hope I don't get hit) or healing touch (lemme take some time to run over there and heal you).
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My sarcasm detector's in the repair shop... please tell me your joking?
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